Sydney Hunter & The Caverns Of Death (NES)

Sydney Hunter & The Caverns of Death is a classic style platformer, very much suited to the Nintendo Entertainment System.

The game and concept are owned by Collectorvision, and this game will form part of the series of Sydney Hunter games released for multiple systems.

I will be developing the game mechanics, based on the engine for the Sydney Hunter mini-game I made for the Game On Expo Championship cartridge in 2015.

The original art assets have arrived and the initial phase of cutting up into tiles, tile maps and sprites has begun.

Sydney Hunter COD (NES) - January 2021 Update

This is the an update on my progress of creating the Nintendo Entertainment System (NES) version of the Collectorvision game, Sydney Hunter and the Caverns of Death. Originally released as a Super Nintendo game it has taken quite a bit of development to get a decent version working on the more limited NES, but with this update I have broken the back of most of the previous issues. 

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Sydney Hunter COD (NES) - March 2018 Update

This is a new regular update on development progress on each of my home brew titles for retro systems.
This video shows work in progress footage of Sydney Hunter and the Caverns of Death for the Nintendo Entertainment System.
The goal is to make the game as close to the Super Nintendo version as is possible considering the limitations of the NES hardware. 

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Sydney Hunter COD (NES) - February 2018 Update

This is a new regular update on development progress on each of my home brew titles for retro systems.
This video shows work in progress footage of Sydney Hunter and the Caverns of Death for the Nintendo Entertainment System.
The goal is to make the game as close to the Super Nintendo version as is possible considering the limitations of the NES hardware.

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Sydney Hunter COD (NES) - April 18th Update

Little progress update for Sydney Hunter and The Caverns of Death for NES.
Finally have my map and tile editor working, which allows me to create and manage tile placement in groups that works with the NES colour limitations.
The existing engine is working in the new build so I will do a video demo once I have more of the map completed.

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