Our Megablast game we are making is based on Astrosmash for the Intellivision and in that game you can both increase your score by shooting various enemies plus loose score if any of the enemies make it to the ground.

So to make our scoring work we are going to need five things:

  • A routine to display the current score to the screen
  • A routine to add to the players score
  • A routine to subtract from the players score
  • Call the display routine when we are allowed to draw to the screen
  • Call the routines to add and subtract points to and from the players score at the appropriate places in our game.

The supplied code has two folders, Start, where we start the episode and End the final code and a copy of the ROM file.

The video associated with this episode is located here.


Finally got some time to have a go at cleaning up Cavern Fighter for Colecovision, majority of play issues sorted, graphics have been tweaked, more colour used through out.
Just needs some sound and a bit more play testing and it should be ready for release very soon. 

Meteor Swarm - Cartridge Front

Meteor Swarm for the Nintendo Entertainment System (NES) is now available to order as a physical cartridge from the CollectorVision online store.


Latest News

1/15/2017 NES Tileset Editor

Working on cutting up the art assets for Sydney Hunter and the Caverns of Death for the NES, and making improvements to my NES Tileset Editor at the same time.  Needs a bit of work to make it into something that I can share, but by the time I finish this game it should be pretty solid.


As we close out 2016, it has been a good year for Retro home-brew development here at Electric Adventures.  

There have been some family and person health issues I have had to sort through, but I seem to be getting closer to my old self.

  • Meteor Swarm for the NES was released on physical cartridge, Collectorvisions 1st proper NES release
  • A new title got started, with the prototype of Bezerk for Colecovision.

I made progress on other titles, and also released a new version of my Sprite and Tileset editor to assist all home brew developers.

In no particular order the Electric Adventures releases planned for 2016 will consist of:

  • Sydney Hunter (NES)
  • Pyxidis (Coleco/MSX/Spectravideo and NES)
  • Seaquest 99 (Coleco/MSX/Spectravideo)
  • Cavern Fighter (Coleco/MSX/Spectravideo and NES)

Quite a few of these are actually getting quite close to being finished.

Hope everyone has a safe and happy New Years and a prosperous 2017


10/15/2012 Facebook Page

To make it easier to publish videos, and gather interest in the re-release of the Electric Adventure titles, I have created a Facebook page.

Check it out here: Electric Adventures Facebook page

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