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Electric Adventures The Beginning


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Electric Adventures began in the mid-eighties when I had put together a number of titles and needed a name to start publishing them under.

Starting out with titles written entirely in Basic for the Spectravideo SV-318 and SV-328, I progressed to Basic programs with some machine code extensions e.g. Video Graphitti uses a machine code routine to smoothly capture the mouse position and update the sprite used for the drawing cursor.  This allowed the user to draw fairly fine curves.

Next I moved on to games written entirely in machine code, they included clones of Asteroids, Pheonix and Pacman, and an original title Pyxidis (yes another vertically scrolling shoot-em-up - I have been reading comments in the forums).



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Last Updated (Sunday, 30 January 2011 21:12)