Sydney Hunter COD (NES) - March 2018 Update

This is a new regular update on development progress on each of my home brew titles for retro systems.
This video shows work in progress footage of Sydney Hunter and the Caverns of Death for the Nintendo Entertainment System.
The goal is to make the game as close to the Super Nintendo version as is possible considering the limitations of the NES hardware.
Main updates in this version include:
- All enemy animations done
- All enemy movement logic done (bar slime falling off edges)
- Fixes to multi-sprite shape functions
To do:
- Gem and object placement and collection
- Hit detection boomerang and player with enemies
- Colour adjustments
- Sound effects
- Scoring
- End of level transitions
The game is written in 6502 assembler, using the IDE Nesicide and a set of tile and map tools written by myself.

See a video of the work in progress here.